777ӰԺ

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DMU Clearing

Key facts

Entry requirements

104 or DMM

Full entry requirements

UCAS code

I150

Institution code

D26

Duration

3 yrs full-time, 4 yrs with placement

Three years full-time, four years with placement

Fees

2025/26 UK tuition fees:
£9,535*

2025/26 international tuition:
£16,750

Entry requirements

UCAS code

I150

Duration

Three years full-time, four years with placement

We offer more than a degree — every course is designed with employability and real-world experience at its core.

DMU is one of the few universities where you’ll benefit from a unique block teaching approach.

Enhance your studies and broaden your horizons, and develop new skills with our international experience programme, DMU Global.

Gain hands‑on education in the art and craft of digital storytelling.

The BSc (Hons) 3D Animation & Visual Effects at 777ӰԺ is a future-focused degree that blends artistic creativity with technical precision. Designed for aspiring animators, VFX artists, and digital storytellers, the course offers hands-on experience in 3D modelling, character rigging, motion capture, simulation, and virtual production using industry-standard tools like Unreal Engine. You'll collaborate on real-world briefs, build a professional portfolio, and graduate ready to thrive in film, TV, gaming, and immersive media industries. With expert support and cutting-edge facilities, this course empowers you to create bold, original work that stands out.

Our next Open Day is on
Saturday 04 October

Join us in 66 days and 15 hours.

Student ambassador waiting to welcome guests with a sign that reads here to help.

What you will study

Block 1: 3D Modelling and Compositing

This module serves as an introduction to the field of 3D asset design, Animation and Visual Effects, preparing you for your studies on the course. The module provides a broad introductory experience to the generation of 3D content for media outputs and the disciplines involved. The module combines theory and practice in the creation, animation, presentation and evaluation of 3D assets when composited into footage plates. You must create these assets and assemble the final renders with compositing tools, discussing the development of their assets and evaluating their successes throughout the project.

Block 2: Animation Principles and Techniques

This module introduces you to the core principles and techniques of animation which are the core skills used in major animation productions. The module covers essential animation principles with a focus on practical exercises and theoretical understanding. You will engage in both hands-on practice with rigs and assets and theoretical exploration of animation principles. You will critically explore the application of core animation principles in 3D animation, applying them to create simple animations that showcase their grasp of the principles before applying them to a character animation.

Block 3: Collaborative Filmmaking Practice

This module serves as an introduction to foundational production techniques that are used in creative industries with a focus on camera operation, cinematography, and composition to explore the principles of storytelling through the lens of collaborative filmmaking. You will form small production teams to develop, shoot, and produce a narrative short film. Building on knowledge and techniques from previous modules, you will integrate 3D assets and animation into their filmed material. They will use compositing, editing and production tools to combine live-action footage with assets generated in-software to demonstrate their understanding of cinematic practices, workflow, teamwork, and the integration of traditional filmmaking and digital processes.

Block 4: Commercial Content Production

From Concept to Campaign.

This module immerses you in professional media industry practices through a practical creative brief, challenging them to develop a commercial content idea. You will explore industry research, consumer insight, and the role of media agencies to understand how concepts evolve from initial ideas to campaign design, content production, and creative execution.

Critical reflection on the creative process and strategic application within client parameters are key components. You will consider the social and cultural contexts influencing the creative industries, develop and implement media production responses, and evaluate how final outputs align with brief objectives.

Designed to introduce foundational commercial media practices, this module also enhances employability by combining critical inquiry with practical media production skills.

Block 1: 3D Creature Design

This module develops skills and knowledge acquired during 3D Modelling and Compositing, advancing applications of 3D techniques to include more natural forms and soft-surface character design techniques. The module examines the design and development processes behind 3D creature/character design development and appropriate deployment with considerations for pipelines, posing, lighting and rendering. The module combines theory and practice in the creation, presentation and evaluation of both digital characters and their associated development workflows, with learner having to create a unique original character to completion and discuss aspects of their project such as tools, techniques, ideas used and the impacts on development throughout.

Block 2: Character Rigging and Motion Capture

This module introduces you to the essential techniques of character rigging, body mechanics, and motion capture (Mocap) for 3D animation. You will learn how to create fully rigged characters, understanding the underlying principles of joint systems, weight distribution, and articulation. The module covers rigging for both humanoid and non-humanoid characters and introduce key concepts of body mechanics for believable animation. You will also explore motion capture techniques, integrating Mocap data into their rigs for realistic movement, and the process of rendering and refining animation in post-production.

Block 3: Narrative Environment Design

This module explores the creation of digitally designed environments for narrative-driven films with a focus on digital set-extension, 3D environment design, and compositing techniques. You will learn to use industry-standard software for both 3D modelling and compositing to design narratively engaging and visually captivating environments that support the story being told within them. In particular, you will create sequences which tell stories in locations that are too remote, too fantastical, or otherwise un-filmable.

The module also examines the history of matte-painting and set extension, tracing their evolution through history and their impact on contemporary filmmaking practices. You will gain practical experience in designing narratively rich environments, from concept to final composite, integrating digital worlds with other assets (E.g. Live-action footage or animated sequences) while understanding the creative and technical challenges associated with this pipeline. They will also study key theory and practices in environment design, learning to create worlds that enhance immersion, narrative, and viewer experience.

Block 4: Creative Enterprise

This module enhances employability by introducing media students to enterprise practices, equipping them with essential business and entrepreneurial skills. Students learn how to leverage their media expertise to address identified gaps in the industry market.

The module offers insights into various business models for early-career entrepreneurs and strategies for positioning themselves in a competitive creative sector. Delivered through visual and practical methods, it encourages you to develop and refine creative business ideas toward commercial viability.

You will also explore the needs of the local creative community, third-sector organizations, and skills shortages in surrounding areas, identifying enterprise opportunities that apply their media practice skills to meet real market demands.

As part of this course, you will have the option to complete a paid placement year which offers invaluable professional experience.

Our award-winning Careers Team can help you secure a placement through activities such as mock interviews and practice aptitude tests, and you will be assigned a personal tutor to support you throughout your placement.

Block 1: 3D Dynamics and Simulations

This module develops skills and knowledge acquired across the programme, finalising the advancement of 3D techniques by combining advanced 3D simulations and dynamics with compositing workflows to create complex final artefacts. The module explores how to generate 3D simulation content and various dynamics such as collision, fluids and pyro which can then be deployed into a compositing workflow. The module combines theory and practice in the creation, presentation and critical evaluation of 3D dynamics and advanced compositing techniques utilising specialist software, with you having to plan, execute and implement a simulation system into live action footage plates. You must demonstrate comprehensive understanding, capability and problem-solving skills via discussion of tools, techniques and project development.

Block 2: Choreography and Character Performance

This module focuses on advanced motion capture (Mocap) and animation techniques used to create compelling character performances, with a specific emphasis on choreography, facial animation, and complex movement. You will learn how to capture and refine complex performance data, including dance, combat sequences, and facial expressions, while ensuring that the character’s physicality and emotion are convincingly portrayed. The module will cover both the technical aspects of Mocap and the artistic principles needed to enhance the emotional and narrative impact of performance.

Block 3: Virtual Production Technology

This module allows you to explore and experiment with the core practices of virtual production, focusing on the practical application of this emerging technology within a creative production setting. You ill engage with a fully functional virtual production studio and will learn how to populate environments with assets and adjust key elements such as lighting, camera placement to meet their project’s creative goals. The module emphasises hands-on learning, encouraging experimentation with the tools and workflows associated with virtual production, with you working collaboratively to plan, execute, and refine their productions fostering technical proficiency, problem-solving skills, and creative adaptability to gain a comprehensive understanding of virtual production, preparing them for further exploration of the technology in postgraduate or professional settings.

Block 4: Portfolio Project

Research, Creation, and Critical Reflection.

This module requires you to research, plan, develop, and create a practical artefact within an area of media production aligned with their vocational interests, such as cinematography, VFX, radio production, social media, or web design. Building on prior knowledge, you will demonstrate connections between their project and broader programme studies.

The module develops advanced research and academic writing skills, preparing you for postgraduate study and enhancing employability through transferable analytical abilities. The practical artefact supports career progression—whether as a portfolio piece, showreel, postgraduate application, or live brief project.

You will present your work to an audience, engage with feedback, and critically reflect on your creative process and outcomes. This comprehensive project serves as a significant addition to a professional portfolio.

Note: All modules are indicative and based on the current academic session. Course information is correct at the time of publication and is subject to review. Exact modules may, therefore, vary for your intake in order to keep content current. If there are changes to your course we will, where reasonable, take steps to inform you as appropriate.

The BSc (Hons) 3D Animation & Visual Effects programme at 777ӰԺ equips you ith the technical knowledge, creative practice, and industry insight required to succeed in animation, visual effects, and virtual production sectors across film, television, gaming, and immersive media. Combining hands-on project work with a deep understanding of animation and VFX pipelines, the course supports both artistic expression and professional development.

Throughout the programme, you will gain expertise in key creative and technical areas, including:

• 3D Modelling, Texturing and Compositing
• Animation Principles, Rigging and Motion Capture
• Creature Design, Narrative Environments, and Simulation
• Virtual Production using Game Engines and LED Wall Technologies
• Commercial Content Production and Portfolio Development

Designed with industry collaboration and emerging technologies in mind, the curriculum offers live briefs, studio-quality production environments, and opportunities for interdisciplinary teamwork. You will develop a professional-grade portfolio and graduate with the practical experience and confidence to thrive in this fast-growing global industry.

Our dedicated teaching team welcomes you to explore the boundaries of animation and VFX — and looks forward to helping you shape your future as an adaptable, industry-ready creative professional.

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Our facilities

Compositing and Rendering Suites

  • Loaded with industry-standard software including:
    • Autodesk Maya
    • Adobe Creative Cloud
    • Houdini
    • DaVinci Resolve
    • Substance Painter
    • Nuke
    • PhoenixFD,VRay, PullDownIt for Maya
  • Supports complex VFX workflows, compositing, and simulation design

Virtual Production Studios

  • Featuring ultra-HD LED video walls
  • Real-time production using Unreal Engine
  • Enables students to work with live rendering and in-camera VFX — a key skill for emerging studio pipelines

Camera and Film Equipment

  • Access to a range of cinematography tools, including:
    • Blackmagic URSA and Pocket Cinema cameras
    • Sony, Canon, Nikon DSLR and video cameras
    • Accompanied by industry-grade accessories and grip equipment
  • Used for both live-action integration and practical filmmaking components

High-Performance Workstations

  • Labs and suites fitted with powerful machines optimised for:
    • 3D rendering
    • Simulation processing
    • Video editing and grading
  • Available both during timetabled sessions and via the DMU booking system for independent work

Technical Support and Access

  • A dedicated technical team is available to support software and hardware use
  • Facilities booking system ensures availability for both group and individual projects
  • Teaching spaces span the 4,500 m² of newly refurbished media studios, part of DMU’s recent OfS-funded investment

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What makes us special

Student in a radio broadcast environment

Demon Media

Demon Media is an award-winning media group whose graduates have gone on to work for some of the UK's leading media organisations, including the BBC, commercial radio, and national newspapers. The group consists of three key strands: Demon FM, a radio station; a dedicated YouTube channel; and The Demon, a brand-new monthly magazine. These platforms provide students with invaluable hands-on experience in broadcasting, digital content creation, and print journalism, helping them to develop the skills necessary for a successful career in the media industry.

Students in New York

DMU Global

Our innovative international experience programme, DMU Global, aims to enrich studies, broaden cultural horizons and develop key skills valued by employers.

Through DMU Global, we offer an exciting mix of overseas, on-campus and online international experiences, including the opportunity to study or work abroad for up to a year.

During a trip to Berlin, VFX students explored the historical, social and cultural context of animated content, visual effects and film. Students have also visited Hungary, where they learned about historical techniques and approaches to media production, as well as state-run media production during the Cold War era of Eastern Europe.

Where we could take you

Students on a TV set

Placements

Work placements are offered as part of this course and can boost your skills and experience while studying, as well as improving your chances of gaining a graduate level job.

We have links with organisations both in the UK and internationally, and the placements team can help you find a placement to suit your interests and aspirations.

Students at the Careers Hub

Graduate careers

VFX graduates are equipped to pursue roles such as compositors and matte painters, as well as wider media-based careers such as colourists and finishers.

You can specialise in the field that interests them most, from motion capture or set design, to lighting and grading. Graduates of this course will also have the opportunity to apply for one of our specialist postgraduate courses if they wish to continue studying.

Course specifications

Course title

3D Animation and Visual Effects

Award

BSc (Hons)

UCAS code

I150

Institution code

D26

Study level

Undergraduate

Study mode

Full-time

Start date

September

Duration

Three years full-time, four years with placement

Fees

2025/26 UK tuition fees:
£9,535*

2025/26 international tuition:
£16,750

*subject to the government, as is expected, passing legislation to formalise the increase.

Entry requirements

  • Normally 104 UCAS points from at least two A-levels or
  • BTEC National Diploma/ Extended Diploma at DMM

Plus, five GCSEs at grade 4 or above, including English or equivalent.

Alternative qualifications include:

Pass in the QAA-accredited Access to HE course with at least 30 level 3 credits at Merit or equivalent, with English GCSE required as a separate qualification.

We will normally require students to have had a break from full-time education before undertaking the Access course.

  • International Baccalaureate: 24+ points
  • T Levels Merit

English language requirements

If English is not your first language, an IELTS score of 6.0 overall with 5.5 in each band (or equivalent) when you start the course is essential.

English language tuition, delivered by our British Council-accredited Centre for English Language Learning, is available both before and throughout the course if you need it.

UCAS tariff information

Students applying for courses starting in September will be made offers based on the latest UCAS Tariff.

Contextual offer

To make sure you get fair and equal access to higher education, when looking at your application, we consider more than just your grades. So if you are eligible, you may receive a contextual offer. Find out more about contextual offers.

Interview and portfolio

Interview required: No

Portfolio required: No